Is there a way to stop the light going through walls.
Unity stop light going through walls.
But if i look on the other side of the left wall which has the same wall in the opposite direction i have lights passing through up and down and a little on the wall in front of the camera.
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Regarding the slight light seam in the upper scene view that is an artifact of the realtime lighting.
Hi i have a light source with shadows in a maze in this scene it is the only one light source.
These options have obvious edge cases that can t be easily resolved.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
On why there is still a slight light in your scene despite the walls that s unity s environment lighting.
You have a point light source behind some walls.
This gameobject has a boxcollider on it.
I ve sized the collider to be 0 1 larger than the section of the wall.
Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
About 40 of the time i can drive through the walls.
In that case you ll need to be a bit more clever.
I don t fall through the floor.
Trying to solve this for each wall section i added a child gameobject marked as static.
Now the light will not affect the object.
Most of the time this works.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
Since you re using unity free put the plane on a specific layer.
The layers are the dropdown box in the upper right of the inspector.